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Meta Quest’s Beat Saber Runs Native on Apple Vision Pro

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An independent hacker just proved that $3,500 headsets can actually run real games without a tethered PC or sketchy cloud streaming, exposing how artificial corporate software walls really are.

Developer ShinyQuagsire released Klepton, an experimental translation layer that lets native ARM64 binaries built for Meta Quest and Android XR run directly on macOS and visionOS.

Because modern Apple chips and Meta headsets share the same underlying hardware architecture, the tool converts Android's compiled .so libraries into Apple-friendly .dylib and .framework files without needing heavy CPU emulation.

Instead of running a bulky Android virtual machine, system requests from libc or pthread are routed straight into libSystem, while graphics calls translate from OpenGL ES and Vulkan into Metal using ANGLE and MoltenVK.

To showcase the hack, the creator booted the VR hit Beat Saber standalone on Apple Vision Pro without JIT compilation, relying on Unity's IL2CPP build setup that pre-compiles C# directly into machine code.

While tech giants spend billions convincing consumers that crossing platform borders requires cloud subscriptions, a single open-source developer rendered their walled gardens completely obsolete over a weekend.

Source: GitHub

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