Activision Blizzard is Hiring for a New StarCraft, Despite Claiming the Game is Already Playable
While Activision Blizzard insists they have a working StarCraft build ready to go, they are now scrambling to hire the very people needed to design the game's actual levels and bosses. It is the corporate equivalent of building a roof before the foundation.
Activision Blizzard has officially started a massive recruitment drive for a new title in the StarCraft franchise. The company is currently hunting for key staff including level designers, mission producers, and AI engineers to flesh out the core of the experience.
This hiring spree effectively kills the persistent rumors that the studio was planning to offload the legendary RTS property to the Korean publisher Nexon. Instead of delegating, the company has decided to keep the project in-house, choosing to ignore the skeptical voices of a community that has grown weary after years of questionable management decisions.
The internal timeline remains a total enigma. Just days ago, Dan Hay, the lead developer, claimed he had personally test-fired a Gauss rifle and fought off hydralisks in a functional build of the game. It is quite the magic trick to have a fully playable, combat-ready vertical slice while simultaneously lacking the architects necessary to design the actual world and mission structure.
This contrast between the developer's confident claims and the current state of the team roster suggests that the project is either in a state of chaotic flux or the "playable build" was nothing more than a glorified tech demo meant to soothe restless investors. The prospect of another Warcraft III: Reforged-style disaster is already looming large in the minds of long-time fans who remember that the studio's promises have become as fragile as a low-health Zergling.
If the game is truly in such a "playable" state, one wonders why the company is now scrambling for the people who are actually supposed to build it. It is a bold strategy to announce a game is finished before you even have a team to develop the missions, but that is the modern state of gaming industry marketing: show the shiny box first and hope someone figures out how to put a game inside it by the release date.
Source: X.com
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